Notice than some of the civs dont even get a unit in bold. Later, when Hussars are included into the Mongol army, they will become useless. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. One thing they will never say about you is that you lack passion, or work ethic. Create an account to follow your favorite communities and start taking part in conversations. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Rams and Scorpions will be shredded by Mongols. With their unique technology Drills the siege workshop units move 50% faster. 3- Palisade Spy. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Hunting bonus - This is the best, specific bonus in the game. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Then additional in depth advice will be given. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. So the question is, what other strategies or army comps are at least viable with mongols? Siege - You generally want to get some Siege Rams because they're very strong. Well delve into different army compositions for each of the civs that could give you a chance of victory. In Imperial Age, theyll try to upgrade your units until the late game army. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. They're just flat out amazing. They focus on cavalry archers. Mangudai Rate of Fire increased (made slower) to 2.1. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Please do not think I hate Mongols. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. They also do not get Supplies, making their Militia line more food-intensive. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. Mongols get a crazy early game bonus for hunting. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. This page is a stub. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. They have many bonuses that allow them to move fast and hit very hard when used effectively. In-game, the Mongols are specified as a cavalry archer civilization. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Each civilization in AoE2 has its unique unit with their own strengths and counters. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. Cookie Notice Disclaimer: Im not saying that these units are effective to stop a Mongol push. The Mongols have a campaign devoted to their civilization: Genghis Khan. Yep, that's also my opinion. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Just be careful with early raids and build enough Castles to support unit production. Their speed and fast fire rate make them very versatile compared to other unique units. They can attack buildings and can be used as a bait for Mangudai to come closer. They also have access to all cavalry units and technologies except for the Paladin. This article is about the civilization in. He destroyed Kiev in 1240 and advanced into Hungary. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Magyars can outnumber them with their cheaper Hussars and. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Heres a Table with the particular units I have considered. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. You need lots of them. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Am I right in feeling this way? From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Both openings can cripple our economy if not walled correctly. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. Put all together, these units form a very threatening and very mobile force. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. Still other feudal strats is perfectly fine aswell like m@a and or archers. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. He rushed west defeating an Egyptian Mameluke army in Syria. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. With patch 4.8, Elite Mangudai now have a frame delay of 5. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. So take a seat and grab some popcorn. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. I wont consider mirror matches. Bottom. ", Try to retreat and get your towers to do the work? Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. Verteidigung in age of empires ii: Source: dfgames.net. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Trebuchets can be used in the same way, although less effective against units. Opinion and thoughts on . This page was last edited on 9 July 2014, at 16:48. The Mongols are the only civilization without the Central Asian building set that have access to the. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Age of empires ii 1 viewers gadzookzzz. Ill show it in numbers, considering the most important upgrades and particular bonuses. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. Once they are able to construct a Siege . Well leave these also apart and start considering the scout line. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. 120. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Elite Cannon Galleon removed from the technology tree. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . Thank you in advance. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Mangudai are amazing but this bonus doesn't really affect the game. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. They do everything. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Will we finally learn how to defeat the Mongols in the Imperial Age? Destroyed house foundations no longer provide population space with the Nomads technology. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. He died in 1405 while marching for China. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. Mangudai attack bonus against siege weapons reduced to +1. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Stupid China. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). . The Fast Castle into Boom, one of the best beginner build orders for closed maps. Again numbers and an insane micro will be needed to take a fight like this effectively. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Manage all your favorite fandoms in one place! This last advantage also applies for their faster-attacking Cavalry Archers. +50% hunter efficiency? "Good thing I brought my motorized siege units.". by hit-and-running them. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. You have to scout your enemy and keep checking what they're doing. The Mongols don't have to worry about either. 7 build lumber camp. New artwork, new animations, and new civilizations. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. This makes the Mongol army very mobile. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Boyars have an amazing performance against Hussars, just taking 1 damage from them! Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Leitis are far weaker to Mangudai (1 pierce armor). Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. It holds over 1000 years of war and economy from Dark Age to Imperial Age. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Tonight we might even see the return of Subotai! Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. We must not forget raids. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. But if you feel inspired, you may turn the tide and scrap a difficult win. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. They have many bonuses that allow them to move fast and hit very hard when used effectively. Their bonuses are really good, but I just can't seem to use them effectively. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Privacy Policy. With update 35584, hunters work 40% faster. Mangudai + Siege Rams + Siege Onagers. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. and our The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Like literally every game and it's the only non-siege unit they make. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. These include Turks, Italians, Malians and Saracens. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Cav Archers bonus - There's no real way to use this effectively. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Age of Empires Series Wiki is a FANDOM Games Community. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Heavy Cavalry Archers need to be considered here. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. What it essentially means is foreigners. A harsh life of hunting and pastoralism breeds a hardier people. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Mangudai have a train time of 21 seconds. Nananananana! But of course, that shouldnt be the case. Mongols just have 400-550 more Food than everybody else automatically. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. AboutPressCopyrightContact. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. They also have a better meatshield than Mayans in Light Cavalry. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. You are free to do the same. For more information, please see our Clicking on the icon links to the corresponding page. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur With patch 4.8, Elite Mangudai now have a frame delay of 5. Press J to jump to the feed. Outside these areas of expertise, the Mongols fare rather poorly.