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The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Armed with working periscopes, The driver can operate the vehicle, turn the lights on and off, and blow the horn. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Anyway, thank you for all ur help It helped me a lot. Crew Capacity Excellent mod! If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Create a new shop (already with c/c) and put the classname of your vehicle here. While convenient, it broke other vehicle physics in the game. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Tandem HEAT explosive charge. All rights reserved. For those insertions where surprise is key, deploy the SDV and approach the target from below. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). The introduction of a new PhysX-powered physics model has resulted in the most detailed Would be good to have wheel spin and skid if using 'E' from a standing start. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. The Strider will have incredible difficulty fording over bodies of water. The engine can survive up to 100 points of damage. Valve Corporation. AAF 9700 kg (all variants) The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. By As often as it's done (You go slightly faster than listed). Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. 2. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. da mimic script pastebin i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. About the mods, i found the config for the cars, but its in .BIN format. One of the most significant additions to Arma 3 is the introduction of underwater environments Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Here's some data. I can change the price, carry limit, but don't find the speed option. If you have a related Youtube channel, enter the URL. It reduces up to 20% of incoming damage from HE-type munitions. Create an account to follow your favorite communities and start taking part in conversations. enemy Also if using CBA you could use their perFrameHandler instead. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Otherwise, like Yannick said, it does have a max rotation speed. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". You need to sign in or create an account to do that. Pull the nose down [W] to gain speed and up [S] to lose it. In short, vehicles now have a bunch of animation and texture sources you can play with. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Can only be applied via script or using the Virtual Garage. Games. Obilgatory im am relativly new at editing and scripting in Arma3. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. The Strider's body can survive 1,600 points of damage. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Striders have base armour values of 200. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Hold [Left Shift] to increase throttle and gain altitude. #4 [ESD]Calibre May 9, 2017 @ 2:51am joew 800 DPI is best for me. How do you even aim? landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Destroying all of the Strider's wheels will be needed to immobilise it. insertions where surprise is key, deploy the SDV and approach the target from below. Once all these conditions are met you can enlist fighters to your cause. Very useful with HAFM naval units. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; As you are unarmed, you have nothing to raise/lower. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. (*) Reductions only apply to the explosive component of the munition i.e. A Strider looks over cargo containers at Malden airport. edit: Sorry havent looked in the comments that you already found it. What would be the point of using gears if the vehicle accelerates the same? Can be slingloaded First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? All trademarks are property of their respective owners in the US and other countries. I disabes the mod, and its works. enhancing the vehicular experience of Arma 3. Powered by Invision Community. simulation yet seen in the Arma series. Multiply by 3.6 for km/h. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Or do u knew some tutorial that have a step by step to do that, please? The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Type QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. should free up the scroll wheel for more practical function like speed control. This item will only be visible to you, admins, and anyone marked as a creator. So the question that i have is a two-parter: 1. It's meant to have a maximum rotation speed. Weight The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Fuel capacity I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. I can open it with notepad++ but it is crypted (a lot of unknew characteres). I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Create a new vehicle shop is very simple. Press question mark to learn the rest of the keyboard shortcuts. Can someone clue me in on where to find these scripts, or how to make one myself? Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. tl;dr Max forward sprint speed for each type. The offroud. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Maintaining a constant speed up till now is annoying at best. That would make it more useful to use the other keys 'Q' and 'W'. I click it, nothing happens. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. I've found this out, thanks. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Maybe Its still there. Momentum, suspension and gravity all play a much bigger this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. This script was used to get speeds. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. It takes 20% less damage to hits to HE-type munitions. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. marvinzih: do you knew how to fix it, please? & You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. For those I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? its a big problem =( Untested so mileage may vary. Could you help me with that, please? Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Press J to jump to the feed. Secondary armament Thank you very much! Limit the speed of an AI-driven vehicle or AI person to given value. Faction I'll record a video showing the error with Gun Shop and post here to show what's happening. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. 1) How to change the vehicles (car/boats/heli/planes) speed, please? In jets I use 1200 DPI. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: So lets see. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. ^ A low gear would certainly help for steep terrain. Item capacity It's not as indepth as your solution but it is there. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Scrolling slower (or in smaller increments) should improve turn speed a bit. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. 200+ km/h. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Here's some data. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. LARV / MRAP Multiply by 3.6 to get KM/H. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; The fuel tank can resist up to 100 points of damage before it ruptures. Other questions When? Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Any chances of adding a keybind to engage/disengage cruise? If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. 2- The option to turn on lights on vehicles just disappears =( I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. vehicle 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. All rights reserved. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Move the mouse slower. the current action menu is too clunky. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . How about adding gears while we're at it? Climbing with the highway gear now is painfully slow getting up an off-road incline. Drawbacks Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. . along with them, submersible vehicles such as the SDV. I can't understand the reason. Hold [Z] to decrease throttle and lose altitude. Only 20% of damage is transferred onto the Strider's "health" pool. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. It's measured in meters-per-second. Multiply by 3.6 to get KM/H. Speed limiter and auto-cruise modes for vehicles. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . No matter the variant, they all utilise Composite Armour plating. By using this site, you agree to our Terms of Use. Texas General Knowledge CDL Practice Test. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Arma is a very CPU-intensive game, much affected by processor single core performance. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Damage upon the turret will not be shared with the Strider's main "health" pool. Could you tell me where is it, please? Game updates, videos, pictures, discussions, help, and more. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Yes (all variants) Articles containing unused/removed content. If damaged: Gradually leak 20% of remaining fuel over time. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. But what is the best way to do it relative to the direction the vehicle is facing? Everything about the ARMA game series by Bohemia Interactive on reddit! This item will only be visible in searches to you, your friends, and admins. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Thank you for the help! The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. You cannot go prone with a launcher. That should allow the vehicle speed up until it hits 50km/h. Conditions. Was always like it? The hatchback speed, the offread speed, the boats speed. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. base for a surprise night-time raid. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. The first thing that i want is change the speed from normal vehicles, already on Arma 3. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. I got a problem with Jozen mod. Could anyone help me with 2 things please: Aaaaaaah too bad i can't change vehicles speed =( Primary armament Mousewheel up= +10kph Mousewheel down= -10kph. It's measured in meters-per-second. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. When it's done How often? The mod works for all vehicles that use tank, car or boat physic modelling. have at act as an accelerator. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Maintaining a constant speed up till now is annoying at best. Valve Corporation. It would only affect top speed which the 3 keys do already. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Armed Assault Wiki is a FANDOM Games Community. The gunner position exclusively controls all weapon systems remotely on the armed variants. Info This script was used to get speeds. The Strider is based on the real-world "LGS Fennek" LARV. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If destroyed: Rapidly lose entire fuel supply over several seconds. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Espaol - Latinoamrica (Spanish - Latin America). I'd assume in MP execute that locally to the driver. The Strider is a four-wheel drive armed reconnaissance vehicle. I never liked, in any game, tapping the "gas pedal" to accelerate with. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Promotional screenshot released during the pre-Alpha. ARMA 3 is processor clock dependent first (both client- and server-side). Note the Commander's terminal located on the left behind the driver's seat. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. 26 fuel units It is only visible to you. I can't find the PBO of the original Arma 3 vehicles. All trademarks are property of their respective owners in the US and other countries. Maneuver the helicopter sideways with [A] and [D]. It takes 200% increased damage from high-explosive (HE) type munitions. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Speeds listed are forward movement speeds only. Meda's usually-incomplete-never-to-be-completed project dumping ground. Thank you for help. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. So, the first step is ho to change the speed of this vehicles. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Powered by Invision Community. Depletion of its integrity will always result in a catastrophic kill. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). About the lights, i figure out that is because the option to turn it on only appears at night time. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Game engine does not support this feature for air vehicle physics. Top speed I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3