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sooner or later, Slash will be nerffed againor become useless against enemies. . However, the actual effects from the armor stripping are applicable for the whole squad. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . 5 Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. In general, Viral is the strongest damage type. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Sourced from official drop table repository. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. I can see how my suggetion may seem to complicate things, but it doesnt really. Gallery Old appearance Patch History Update 11.0 (2013-11-20) Magnetic can be created by combining Cold and Toxin. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. i will make suggestions on elements depending on how this goes. WARFRAME Wiki is a FANDOM Games Community. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Puncture Armor strip and DoT damage make Heat excellent for all factions across all activities. It's a design problem when Bleed tics deal more damage than Puncture damage. Request. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Can be obtained from transmututation then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Rupture i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Warm and healthy dish with various veggies and herbs. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Effect caps at 75% at 10 Puncture stacks. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. As above, you dont generally want to use them. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. impact Obtained From: Sister Liches. Void and True damage are two unique damage types that are fairly rare. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Learn everything about Warframe's Ash. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. but the community still wants their OP status. Naramon Stacks to 325% increased damage at x10 stacks. If armor didn't scale and was fixed, these numbers won't change regardless of level. (~6x Neutral). Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Manage all your favorite fandoms in one place! as well as just because you have one and you Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Simply selecting the proper config for the occasion ~ been working well for me so far. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). All rights reserved. 100 Base damage, Bleed ticks for 35 each. 1 . Each weapon now also gives three different types of damage: impact, puncture and slash. with negative impact riven, you can make whipclaw to be slash-puncture only. And as of right now it would seem that other procs are better than other. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Common Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. A +10% slash would make the weapon deal 5 more slash damage. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Slash only seems broken because armor mechanics in this game are. 2020 Digital Extremes Ltd. All rights reserved. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. If you're a new player, we recommend Corrosive and Heat. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? At low levels, Heavy Gunners are several times tankier than Butchers. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. https://www.warframe.com/droptables New player here. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Caps at 75% reduced accuracy at x10 stacks. That was what I was looking for. Impact: Impact Damage is one of the three physical damage types. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. 2,000 Impact or Puncture or Slash? super heavy Slash weighted), but honestly they're still not very good. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Sign up for a new account in our community. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Impact How to leave a lasting impression on the enemy. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Despite the nerf to scaling, a fundamental problem remains. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. This is even though Fulmin already has innate Electricity.). Toxin is also a solid choice for fighting unarmored Grineer. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Learn everything about the powerful Epitaph. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. However, this is a total guess, I personally have never used them at all. which is why in my suggestion, there would be effectsthat bypasses armour and shields. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. unfortunately this right here is the problem with people. Just about every endgame build uses Viral. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Classic and satisfying dish with garlic, lemon, and rosemary. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Recommended for use with weapons that have a higher Impact damage than other damage types. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. your option 2: secondary stat: Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. That's not how the math works. Impact: Impact Damage is one of the three physical damage types. BY: Erica Ziegler-Smith . Unique Feature: A two-handed Nikana with extended block angle. 14 Tenet Livia. Most builds in Warframe take advantage of the Hunter Mods in some way. The damage system we have now should be further simplified. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Puncture is generally the better damage type since it only deals less damage to shields. The mods that increase the damage of a type is the percentage of that damage type, not total. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Synoid Helicor. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Combined elements are created by applying two or more simple elements onto a weapon. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. That really sounds like IPS needs a more thorough and fundamental rework in that case. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Slash: Slash Damage is one of the three physical damage types. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Ergonomic design for optimised comfort. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. And impact as a base element is good against shields. Certain mods in Warframe allow you to add elemental effects to your weapons. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Puncture . Impact and Puncture are trash. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Like my question is are one type of stat more values than other? It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. thanks for the help everyone! Sourced from official drop table repository. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Armor and health scale with level, but Bleed is only stopped by health scaling. flux rifle might be another one I'd consider), then it gives a significant boost. That's because Corrosive has a +75% against Ferrite. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. WarFrame PvE MMO-Lite . These are the most common damage types. Stacks multiplicatively with other armor reduction effects. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. For example: Burston is 10 in each category. . 1/6 the damage it used to deal, but Bleed remains the same at 35. 460k dps viral+slash crescent slicer. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Close. Only disadvantage of this melee is low impact and puncture damage. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. At low levels, IPS fine. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. All trademarks are property of their respective owners in the US and other countries. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. User account menu. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Only Physical damage type worth a damn is Slash. Only use this on a status primer. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. If you're doing a long survival run, then there are certain requirements. that is pure and simple, OVERPOWERED! All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). You need to be a member in order to leave a comment. Main: Roasted chicken with roasted potatoes and green beans. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. This chance is doubled when the weapon's fire rate is below 2.5. Log In Sign Up. Max Rank Description The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Impact Damage is one of the three physical damage types. at that point you might aswell got for a Heat nukor if what you want is damage. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Puncture as a base element is good against armour. +30% Impact - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Damage = impact + puncture + slash + elemental Reloads are faster while sprinting, even more so in Gauss hands. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. ), You need to be a member in order to leave a comment. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. 1. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Charles Burgar is an expert on all things tech and gaming. Browse our network 9 . everyone wants OP builds that pretty much trivialize the entire game. 2 Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Only to then have the community complain that they want harder content. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. So i just started playing warframe again and am still learning the new damage system. Espaol - Latinoamrica (Spanish - Latin America). Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Out of every elemental damage type, Blast is arguably the worst. Update 11: A new damage system was introduced along with new mods. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. So here it is, my suggestion to address IPS. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? so, what does everyone think of this idea?, some constructive feedback would be nice. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. These are the most common damage types. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Only to then have the community complain that they want harder content. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. 2020 Digital Extremes Ltd. All rights reserved. 14,973 Its status effect, while powerful on paper, deals insignificant damage on its own. So the damage of a weapon can in a sense over ride the base status of the weapon. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Its shot deals Impact, Slash, and Puncture damage types simultaneously. The game features a fantasy open-world environment and action-based combat system. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. The exceptions are: Accelerated Blast, which adds from the entire base damage. Zetooo94 2 yr. ago To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. but all three increase Elemental Damage, so i guess. A mod for +10% puncture would do absolutely nothing. Sad too because I already lvled up some of them thinking I was going to need them. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. - At maximum 10 stacks enemy is stunned. It has no damage modifiers or unique status effects. Option 2: Secondary stat increaseonthe IPS mods. Press J to jump to the feed. At low levels, IPS fine. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. what is wrong with players taking a primary,secondary or melee to deal with different enemies? Asked by but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons.